Exalted RPG (2nd ed) Game Modules
RPG Add-ons
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Golemtech
Necrotech is one of the most terrifying weapons utilized by necromancers against Creation, but before necrotech, there was golemtech. This volume details the rules for creating golems, including the sorcery used for animating them, as well as example golems including paper librarians, defending cloaks and the terrifying demesne dragons that are created by the powerful demesnes near the top of the Imperial Mountain. It also includes some new Charms.
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Skaritha's Beings 1
Skaritha’s Beings I includes five new entities for your Exalted stories:
Ahkiyis, Fletchers of Flesh: gods that cull the human herds in the North.
Boberks, Humanity’s Helpers: gods who believe humans need to be aided and nurtured.
Initiviruc, the Frozen Silence Swirled by Corrosive Snow: the hekatohire created when the Bishop of the Chalcedony Thurible stopped the sixteen hearts of Tellerauthelot.
Juxtuan, Wager of Wars: a behemoth whose existence has never been confirmed thanks to its distributed existence.
Vargals, Lovers of Landslides: earth elementals whose sole mission is to create landslides.
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Skarithas Codex I
Grafts of Postponed Putrescence
Womb of the Elemental Dragons
Animate Twig Golem
Blood Berry Jam
Bubbled Water
Glass Fire
$0.99 PDF
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Solo Exalted: A Circle of One
Many of us have role-playing games on our shelves that we have read and would like to play but haven’t been able to for a variety of reason. Or, we have characters whose adventures were cut short when campaigns ended unexpectedly. Solo role-playing offers a unique way to both experiment with new systems as well as continue the adventures of characters whose stories we want to continue.
Given the power level of Exalts, especially Celestial Exalts, solo role-playing provides a great opportunity to tell stories about individual heroes saving, or destroying, the world created by the Primordials, so that is what is presented in this supplement.
Below you will find rules, guidelines, and tools for solo adventures as well as how to get the most out of each session using tables tailored to the Exalted world. And although the rules were developed with 2nd Edition Exalted in mind, they can be used for any edition with minimal effort because the fundamentals of the setting remain the same.
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Skaritha's Codex I
In the spirit of Oadenol’s Codex, Skaritha’s Codex I is a resource that contains new artifacts, thaumaturgical procedures, and exotic components including:
Grafts of Postponed Putrescence
Womb of the Elemental Dragons
Animate Twig Golem
Blood Berry Jam
Bubbled Water
Glass Fire
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Skaritha's Codex II
In the spirit of Oadenol’s Codex, Skaritha’s Codex II is a resource that contains new artifacts, thaumaturgical procedures, and exotic components including:
Essence and Willpower batteries (Essence & Will stones)
A way for ghost-blooded to retain necromancy after death (Shadowlands Altar of Po Consumption)
Variants of fire pearl ammunition
Game mechanics for yellow jade (and citrulline-inset amulets)
A Lunar variant of the protoshinmaic vortex (protoshinmaic eddy)
The Pool of Labryinthian Baptism (Artifact N/A)
And a rainbow in a tube (The rainbow roll exotic component)
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Skaritha's Codex III
In the spirit of Oadenol’s Codex, Skaritha’s Codex III is a resource focused on manses including new powers, hearthstones, hearthstone flaws (Inclusions), Charms, and expanded building mechanics, including:
Dead Manse: The gateway to a necromantic manse.
Channeling the Dragons: A Charm that allows spirits to channel demesne Essence into mutations.
Essence Servitor: Manse guardians made entirely of Essence so they never need to eat, sleep, and regenerate if destroyed.
Knot of Limitless Possibilities: A Nirguna hearthstone designed by Autochthon before he left Creation.